Horde Siege - Encounter Design
Horde Siege - Encounter Design
Designed primary objective encounters, 150+ waves in total
Designed and implemented objective narrative events
Designed and implemented difficulty modifiers, invasion modifiers, and squad perks
Implemented objective HUD messages and locator UI
Fix bugs in game mode and objective logics
Onboarding: Soft tutorial of the Horde Siege mode
Repair Crew: First mission with the Repair objective
Air Support: A mission that focus on flying enemy bosses: Reaver and Spore Matron
A mission that focuses on large enemies: Flayer, Grinder and Boomer